Monday, October 31, 2011
Sunday, October 30, 2011
Friday, October 28, 2011
Samus Again
This is my Samus character, but I redid her from scratch. Here are some of the different styles I was going to use. All of them (except the top last one) had a foot alter.
(Top left to right)
- This one had on a different pair of jeans on, to give it the effect of somewhat army pants (but those was the only type of pants that fit her)
- I gave her a fishnet arm sleeve that is conected to the shirt in order to give her crazy looking shirt.
- This one is the orginal. The base for all of these
(Bottom left to right)
- this the one I was going to do, until my teacher said it would be intresting to do the orginal one (my first one)
- I duplicated the left arm and placed it on the right (i kinda suck at hands)
- I like this one because of the folds and it seems to be easier to shade in. But some how something told me to do the the first one on this list.
- This by far is the funniest to me because of the shirt and its effect on the body.
Monday, October 24, 2011
Friday, October 21, 2011
Monday, October 17, 2011
Vactioning at a Con
Both Jasmin and Ross were both are vactioning at Comic con of sorts. So they won't be back for a while.
On a side note, I came across thes free software and/or online converters that can turn pictures/drawings into oil paintings
On a side note, I came across thes free software and/or online converters that can turn pictures/drawings into oil paintings
Labels:
campbell.ross,
free,
Jasmine Becket-Griffith,
oil painting
Wednesday, October 12, 2011
Example of their work
Labels:
campbell.ross,
Jasmine Becket-Griffith,
Kevin Radthorne,
mark,
ryden
Monday, October 10, 2011
Kevin Radthorne
As I was studying his work/techniques, I picked up on a few things. I know the last I spoke with him, he told me that he uses DAZ studios and some photoshop. I didn't get it until I came across this: "I usually apply a reflection map to the character's eyes, and sometimes, if they need a little more beefing up, I'll add a bit of extra highlight in Photoshop." He maybe using DAZ studio Genesis and in photoshop, create some of the backgrounds and for his chacthers/people, he do some of the following
- High lite (as mention above)
- Soften the chacthers/people skins (adding a soft glow)
- Enlarging eyes
- Example in what I am saying
While I was looking at a DAZ studio tutorial , that program ironically reminded me of a updated version of iclone. But not getting off track, it seem like (by judging by this video) DAZ studios is way easier than Zbrush (well that my opinion). Here are more DAZ3DCOM youtube.
Also, (it just done on me) he does mainly fantasy and scfi, and his females are either one of three things
- wearing very skimpy clothing
- semi- naked
- very tight clothing.
Labels:
Daz studio,
deviantart,
iclone,
Kevin Radthorne,
photoshop,
tutorial
Sunday, October 9, 2011
Ross Campbell
My next artist is Ross Campbell. Like Kevin Radthrone, had wrote books as well. But Campbell leans a little more onto the anime(ish) side, while Kevin is more CGI/digital. I know some people don't like the anime style, but, I like how he draws his chacthers; espically the plus size ones. Most comics and/or artists draw plus size (I say that because fat is insulting) chacthers and african american chacthers unfairly, to the point where they look like monsters. Campbell draws his heavy set chacthers very soft, even their rolls and bulges are soft compare to other comics where you see them, you be totally gross out.
It look like he used some type of manga drawing software. Only ones I came up with are Manga Studio EX Software and/or TOKYOPOP Manga Creator(well, that one would make sense because Campbell did work for Tokyopop for a while, until they try to screw him over and the he quit).
It look like he used some type of manga drawing software. Only ones I came up with are Manga Studio EX Software and/or TOKYOPOP Manga Creator(well, that one would make sense because Campbell did work for Tokyopop for a while, until they try to screw him over and the he quit).
I know I won't do any anime/manga stuff, but I thought body wise, is very interesting. But face wise, I could draw reference here.
Pretty much a cheat sheet in making drawings (and seeing yourself as another race)
Photoshop technique
I know that two of my artist is painters (but still manage to get their work online perfectly) and painting is not digital art (per se). But I went on www.photoshopessentials.com and found two ways that was amazing:
Also, I found out that DAZ studios is a combination of Maya, photoshop and (ever so popular) Zbrush.
- Turing a photo into a sketch image
- Turing a photo into a oil painting
- Turing a photo into a watercolor painting
Also, I found out that DAZ studios is a combination of Maya, photoshop and (ever so popular) Zbrush.
Labels:
Daz studio,
oil painting,
painting,
photoshop,
sketch,
techniques
Saturday, October 8, 2011
Not suppose to, but...
Here are some of my previous drawings. I put part two to this either today or tomorrow. Also, whenever I get a chance. I will put a cleaner verison of these later.
Tuesday, October 4, 2011
Ross Campbell
Ross Campbell is my second artist. Even though his work comes off animeish, I love the fact that he draw his characters all shapes and forms in a non discriminatory way. It look like he did his work in/with manga studios (and maybe some photoshop). You can do the same thing/s in photoshop that you could do with manga studios
All I know is, Ross use to work for Tokyo Pop, but quit and he has several books out and two comic series presently running.
Here are some of his work:
http://mooncalfe.deviantart.com/
http://www.greenoblivion.com/
All I know is, Ross use to work for Tokyo Pop, but quit and he has several books out and two comic series presently running.
Here are some of his work:
http://mooncalfe.deviantart.com/
http://www.greenoblivion.com/
Saturday, October 1, 2011
Kevin Radthorne
When I ask him what he uses he stated "I use DAZ Studio as my primary tool, working with 3D models. I then do some postwork in Photoshop." DAZ Studio is a 3d modeling software similar to Maya and/or ZBrush.
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