Monday, October 10, 2011

Kevin Radthorne

As I was studying his work/techniques, I picked up on a few things. I know the last I spoke with him, he told me that he uses DAZ studios and some photoshop. I didn't get it until I came across this: "I usually apply a reflection map to the character's eyes, and sometimes, if they need a little more beefing up, I'll add a bit of extra highlight in Photoshop." He maybe using DAZ studio Genesis and in photoshop, create some of the backgrounds and for his chacthers/people, he do some of the following
While I was looking at a DAZ studio tutorial , that program ironically reminded me of a updated version of iclone. But not getting off track, it seem like (by judging by this video) DAZ studios is way easier than Zbrush (well that my opinion). Here are more DAZ3DCOM youtube.
Also, (it just done on me) he does mainly fantasy and scfi, and his females are either one of three things
  • wearing very skimpy clothing
  • semi- naked
  • very tight clothing.
He does have some that are flowing, as well. But I like how he capture different minorities facial features and body muscles as well (though, he could be diversed in that department). Here is another site with his work on it.

Sunday, October 9, 2011

Ross Campbell

My next artist is Ross Campbell. Like Kevin Radthrone, had wrote books as well. But Campbell leans a little more onto the anime(ish) side, while Kevin is more CGI/digital. I know some people don't like the anime style, but, I like how he draws his chacthers; espically the plus size ones. Most comics and/or artists draw plus size (I say that because fat is insulting) chacthers and african american chacthers unfairly, to the point where they look like monsters. Campbell draws his heavy set chacthers very soft, even their rolls and bulges are soft compare to other comics where you see them, you be totally gross out.

It look like he used some type of manga drawing software. Only ones I came up with are Manga Studio EX Software and/or TOKYOPOP Manga Creator(well, that one would make sense because Campbell did work for Tokyopop for a while, until they try to screw him over and the he quit).

I know I won't do any anime/manga stuff, but I thought body wise, is very interesting. But face wise, I could draw reference here.
  1. The Perception Laboratory's Face Transformer
  2. Real photo into an image
Pretty much a cheat sheet in making drawings (and seeing yourself as another race)

Photoshop technique

I know that two of my artist is painters (but still manage to get their work online perfectly) and painting is not digital art (per se). But I went on www.photoshopessentials.com and found two ways that was amazing:
  1.  Turing a photo into a sketch image
  2. Turing a photo into a oil painting
  3. Turing a photo into a watercolor painting
I know their version is kinda cheesy in a way but, I can tweek it a little. SO, I can take simple picture and turn it either into a painting or a sketch. Neat huh? I don't need paint at all.

Also, I found out that DAZ studios is a combination of Maya, photoshop and (ever so popular) Zbrush.

Saturday, October 8, 2011

Not suppose to, but...




Here are some of my previous drawings. I put part two to this either today or tomorrow. Also, whenever I get a chance. I will put a cleaner verison of these later.

Tuesday, October 4, 2011

Ross Campbell

Ross Campbell is my second artist. Even though his work comes off animeish, I love the fact that he draw his characters all shapes and forms in a non discriminatory way. It look like he did his work in/with manga studios (and maybe some photoshop). You can do the same thing/s in photoshop that you could do with manga studios

All I know is, Ross use to work for Tokyo Pop, but quit and he has several books out and two comic series presently running.

Here are some of his work:
http://mooncalfe.deviantart.com/
http://www.greenoblivion.com/

Work



Here are my two best pieces of work.

Saturday, October 1, 2011

Kevin Radthorne

When I ask him what he uses he stated "I use DAZ Studio as my primary tool, working with 3D models. I then do some postwork in Photoshop."  DAZ Studio is a 3d modeling software similar to Maya and/or ZBrush.